Moralinth
callings
The Inquisitor

Agents of The Church's secretive branch, Inquisitors are charged with the daunting task of eradicating the faith's adversaries at any cost. These enforcers, a legacy from the dawn of The Church, which even predates the Empire of Estania, operate beyond the scope of most Imperial laws. Inquisitors wield authority over local forces during investigations and are accountable solely to The Church's Prime and the Empress.
Detailed on treaties concealed within their deepest vaults, the Inquisition's founders were acutely aware of The Dark, with their training focused on exposing and vanquishing monsters. In the Age of Reason, many interpret this as combating societal evils perpetrated by men, women, and clockworks. However, the Uncanny among the Inquisitors are intimately familiar with the true monstrosities that roam the streets and engage these ancient foes using the Inquisition's time-honoured methods.
KEY ATTRIBUTE:
Empathy (EMP) (Encalve Edition)
Charisma (CHA) (Gloom Edition)
WHY PLAY AN INQUISITOR? : An Inquisitor is a great choice for anyone who wishes to play a character tasked with a divine purpose, a spy, or a monster-hunter. Being an Inquisitor frequently delves into all three of these aspects, drawing on the Inquisitor's training to discover, unmask and eliminate anathema to the tenets of The Multi-Faced Pantheon. For players who want a character who stands confidently against Creatures of Darkness, risking themselves to protect a populace who knows of them only in hushed whispers, a character who hunts for duty and not glory, an Inquisitor might be a perfect fit.

